Sage of the Trees
Talent: Guardian of the World
When a friendly unit is within (1, 2, 2, 3) blocks, INT+(10, 13, 16, 20)%. Unit is not affected by melee damage penalty. When hero dies, dispels all debuffs from allies within a (3, 4, 4, 5)-block radius. Also affects all blocks hit with the [Dazzling Light] effect for 4 rounds: When enemy units with [Flying] or [Cavalry] movement types, or enemies who treat all passable terrain as Grasslands move through this block, they consume 1 additional point of Mobility. When friendly units with [Infantry] or [Aquatic] movement types move into this block, after attacking, they can move another 2 blocks.
Bond Requirement:
Related Bonds
Level 70 Max Stats:
HP: 3,279 | ATK: 256 | INT: 544 | DEF: 250 | MDEF:370 | SKL: 92 | |
HP: 3,279 | ATK: 307 | INT: 544 | DEF: 250 | MDEF:348 | SKL: 92 |
Soldier Bonus:
HP: 20% | ATK: 15% | DEF: 35% | MDEF: 30% |
Exclusive Equipment: Ancient Belt
HP +10%. Unit's normal attack range+1. After actively attacking in battle, create [Dazzling Light] terrain on the tile the target is on, as well as tiles within 1 block. Lasts 1 turn.
Awakening: Wave Whisper
Cost: ••• / CD: 5 / Range: 5 / Span: Straight
[Command] All friendly units within 2 blocks take 15% less ranged damage, have a 30% less chance of being critically hit, and healing effects on them are increased by 15%. [Magic Damage] Attacks all enemies in 3 straight lines, dealing 0.36x AoE damage. Inflicts a [Displacement] effect: Pushes back all targets 2 blocks. Also effects all blocks hit with the [Dazzling Light] effect for 2 rounds: When enemy units with [Flying] or [Cavalry] movement types, or enemies who treat all passable terrain as Plains move onto this block, they consume 1 additional point of Mobility. When friendly units with [Infantry] or [Aquatic] movement types move onto this block, after attacking, they can move another 2 blocks.
Wizard
Soldiers: Wizard, Vanguard Lancer
Great Sage
Soldiers: Elf Master, Exorcist
Training Ground
Soldiers: Zealot, Crystal Warlock, Treant Guard, Fighting Monk, Elven Spear Thrower
Lightning Strike
Cost: • / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Cavalry.
DEF Support
Cost: • / CD: - / Range: - / Span: -
[Passive] After taking action, 1 adjacent ally gains "Damage Taken -15%" and Immunity to: DEF & MDEF down and Cannot be Healed. Lasts 1 turn.
Light Array
Cost: •• / CD: 2 / Range: 3 / Span: 2x5
[Magic Damage] Attacks multiple enemies within range, dealing 0.2x AoE damage, and cause all affected tiles to gain [Dazzling Light]: "If an enemy unit with the movement type [Flying], [Cavalry], or 'all terrains are considered grasslands' move onto this tile, they expend 1 extra point of movement. When allied units with the movement type [Infantry] and [Aquatic] move onto this tile, they may move 2 blocks after attacking."
Divine Incarnation
Cost: •• / CD: 3 / Range: Self / Span: All
[Fusion Power] Active use. All "Mythical Realm" units receive ATK/INT/DEF+20% and MDEF+30%, as well as the effect: "Ranged damage dealt +12%. When ending a turn without dealing damage, remove 1 debuff." Lasts 4 turns. Cannot be stacked with other Fusion Powers.
Thunder Dragon Breath
Cost: •• / CD: 5 / Range: 5 / Span: 3 Lines
[Magic Damage] Attacks all enemies within 3 straight lines, dealing 0.36x times AoE damage. Effective against Cavalry. Inflicts DEF-20%. Lasts 2 turns.
Cleanse
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Demons. Dispels 2 buffs from the target after battle.
Indomitable
Cost: • / CD: - / Range: - / Span: -
[Passive] Grants 20% HP upon taking damage that would otherwise have been fatal. Can be triggered once per battle.
Memories of War
Cost: •• / CD: - / Range: - / Span: -
[Command] Allied [Infantry], [Lancer], and [Cavalry] units within 2 spaces gain Damage Dealt +12%, Damage Taken -12% when actively attacking and entering battle.